You take the damage at the end of your turn, and get a roll to end it every turn BEFORE taking the damage. After you take the damage, you can attempt the flat check to end the persistent damage. License. Settings Extender: Needed for other modules. Weapons with the nonlethal trait (including fists) do this. Or, you might succeed at the flat check to remove persistent damage you took from an ongoing affliction, but you would still need to attempt saves to remove the affliction itself, and failing one might give you new persistent damage. Alchemist’s fire is a combination of volatile liquids that ignite when exposed to air. Thus it happens before any weaknesses are applied in step 3. Similar Ancestry Feats typically don’t become available until 9th level. " Persistent Damage Source Core Rulebook pg. Poison doses are typically kept in a vial or some other type of safe and secure container. SuperBidi wrote: Persistent damage happens at the end of your turn. Players take a -2 penalty to attack rolls, and the only movement actions available are Crawl and Stand. There are exceptions to this, but they're pretty. For even a same-level enemy this is a good third of their entire bar (or fourth for the particularly healthy) plus the persistent damage might end up dealing even more. SuperBidi wrote: Persistent damage happens at the end of your turn. Source: The Faithful Few. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. Zach_luc_Picard • 4 yr. Curious what solutions people have come up with. 2) Every time you take Persistent Damage, you gain a DC 15 flat check to end the condition (p. Bombs are martial thrown weapons that deal moderate elemental damage (direct, splash, persistent) and/or have debuff riders (flat-footed, slow, immobilize, deafen). If someone removes the condition before the end of your turn it's entirely possible that you don't take any persistent damage at all. The title of a cantrip's stat block says “Cantrip” instead of “Spell. Stabilize Attempt a Medicine check on a creature that has 0. It's not clear whether the order is [Damage 1, Flat check 1, Damage 2, Flat check 2] or [Damage 1, Damage 2, Flat check 1, Flat check 2], but the former just means you have a chance to end the 1st persistent damage right before the. Then a look at ways characters can get persistent damage. The wizard is only "easier" to stop bleeding if the bleeding knocked him to 0 and dying and not the barbarian. This deals 2d4 slashing damage. , with two examples in the compendium: Life Boost and Troll Regeneration. Macros are pre-written commands in Foundry Virtual Tabletop that when used, execute their commands. When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target’s AC, you hit your target! Roll the weapon or unarmed attack’s damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Bloody Blows PC1: Persistent damage is great, so for any build that relies on unarmed strikes, this can be a significant improvement to your damage output. 0 Look over your character, and do any or all of things below that apply to your character. Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. Restrained: Comes from a critical success Grapple or various creature abilities and spells. The Burn It increase the item's persistent damage by +1, but that's +1 on top of what is the item's base persistent damage. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. Quickened There's also positive, negative, good, evil, law, and chaos. The shield has Hardness 8, HP 64, and BT 32. Persistent damage would not be multiplied on. Bulk L. Number rounding. 6. Baseline Rogue (Sneak Attack) - Double Slice. Oh and work on Focus spells and Cantrips as well, so Draconic Breath Weapon or Elemental Blast from Fire Sorcerer are valid spells for Fusion. Is the precision damage included, so in case you attach with a dagger (1d4), you roll 2d4 +2d6 on a critical. The critical hit lets you roll double your damage dice. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Keep in mind that many of the activities below take 10 minutes each. Guard Dog. Sticky bomb adds the splash damage of the bomb to the persistent damage. And since you oscillate on cold/fire you can stack fire and cold persistent damage on targets in aoe pretty easy. Failure The target takes full initial and persistent damage, and the target. I don't think Paizo is trying to nerf cantrip damage, because look at the new Needle Darts spell from Rage of Elements (1st pic is the spell, 2nd pic is its damage graph): 3d4 piercing damage, 60' range, and does persistent bleed damage on a crit. Given the players are stuck in 10' deep water, which requires swim checks, unless they are able. 343. You and the shield each take any remaining damage, possibly breaking or destroying the. Source Core Rulebook pg. Critical hit effects like making the target flat footed or adding persistent bleed damage were not included. Critical Success The creature is unaffected. Chaotic damage harms only lawful creatures, evil damage harms only good creatures. Then a look at ways characters can get persistent damage. So, you can't apply that before the item is even created. You can return to the initiative order as a free action triggered by the end of any other creature’s turn. A breakdown of 5 general rules for Persistent Damage. 0 sub-forum. " Unless your group decides not to play with this rule, even spells and poisons are nonlethal. This makes low persistent damage very weak against an applicable resistance and very strong against an applicable weakness. Persistent Damage Source Core Rulebook pg. For just a 2nd level spell slot, you at the very least force enemies to waste actions attacking enemies that aren't there in order to avoid taking mental damage - its AC and attack rolls scale automatically - and if you heighten it, the damage can be at the very least acceptable, especially if you take advantage of it being able to trigger. Precision damage is added to the weapon's damage. It speaks of "any damage", but it's hard to know if it speaks of all instances of damage at step 3 or if it speaks of the total damage at step 4. Magical Necromancy. KryztalKitsune37 • 5 yr. If there's no onset time, you get hit the moment you fail the save. The DC is usually the DC of the effect that caused the bleed. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. Specific overrides general. For instance, you might encounter a monster that’s. Enfeebled 1 + Enfeebled 1 are. Small module to keep track of persistent damage for pathfinder 2E using the effects system. Blood Drain [one-action] Requirements The bloodseeker is attached to a creature. Even though monsters also have different hp, so needing to do comparable damage to a whole different game is fool math. OK, so basically you have to reference the condition and that's what creates the effect in the description. What are people using to track poisons and other persistent damage in Pathfinder 2e? I've been using the Persistent Damage condition to track duration, but I lose track of stages and which poison belongs to which monster in a poison heavy fight. You or a living creature adjacent to you regains 1d10 Hit Points. The Empower Bomb ability (p. A cantrip is a special type of spell that's weaker than other spells but can be used with greater freedom and flexibility. There are also abilities baked into some Bestiary creatures (however they seem generally rare at. the second paragraph of this page . Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. 3) Magical Healing does not stop Bleed unless you are fully healed (p. From noble and well-meaning gods who shape people’s lives for the better, to cruel and evil gods seeking death and destruction, to unfettered neutral deities who walk their own path, there is an abundance of figures that the faithful can offer their prayers and service to. You did cast a spell It did deal damage. Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. 2 Answers Sorted by: 13 3+1/3 turns On your first turn, you always take damage ( p = 1 p = 1 ). They can end the condition by succeeding at a DC 15 flat check. ago. The goal is to block as many times as possible during the encounter. The rules regarding persistent damage are more specific than the rules regarding redundant conditions that you are quoting. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Heightened (5th) The initial damage increases to 3d6, the persistent damage increases to 3, and the splash damage increases to 2. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. Your careful shot against an unsuspecting opponent pierces a vital artery or organ. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. conditionitems. If enemies stay at range, they have trouble. Wouldn’t it be a shame if Balor had 20 weakness to Cold damage? Bombs some of the highest Persistent Damage in the game and Persistent Damage of different types stack. Source Secrets of Magic pg. In other words, if you are a true neutral character who has to fight creatures with such extreme alignments to the point that alignment damage immunity makes a difference, your alignment would likely shift from the result of your actions. Immunities, resistances, and weaknesses all apply to persistent damage. A vampiric creature consumes the blood of the living for sustenance. Access Second-mark members of the Firebrands have access to this spell. If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. 621). . Administer First Aid [two-actions] You perform first aid on an adjacent creature that is dying or bleeding. Class Features. The statistics presented below work well for any number of breeds of dog ranging from 20 to 50 pounds in weight. You can take steps to help yourself recover from persistent damage, or an ally can help you, allowing. The weapon deals an additional 1d6 fire damage on a successful Strike. Fighter - 2 Strike - d12 Sword. Unless something in the creatures stat block says different, afaik there's no creatures. RuleElement. If they fail, they wait the onset time (if any) before taking damage. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. Persistent Damage from Bombs also doubles on Critical Hits. An Add-on Module for Foundry Virtual Tabletop. 5 10 15 20 0 10 20 30 40 50 60. A direct successor to target-lock, at first a copy and then having. 325/9. Critical Success The target takes double damage and 1d4 persistent bleed damage. You then attempt any saving throws for ongoing afflictions. For OP, the rules on Bleed in the very last sentence state, "Bleed damage ends automatically if you're healed to your full Hit Points. The result of your Medicine check determines how many Hit Points the target regains. Given the DC15 flat check to remove persistent damage, you get ~13. Small module to keep track of persistent damage for pathfinder 2E using the effects system. RuleElement. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. But some items can take an extra dent before breaking. When a creature gets exposed to a poison, they usually make a fortitude save. In Pathfinder 2e, all fractional numbers are rounded down unless otherwise stated. Invoke the Elements AG: A great defensive buff. Fir. This technically isn't true. 621 4. Persistent damage comes from effects like acid, being on fire, or many other situations. Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 1d6 poison damage and enfeebled 2 (1 round)Alchemical Familiar Feat 1. So, I am trying to figure out how other DMs would handle Phantom Pain, as it has persistent damage tied to the sickened condition it adds. It does not automatically apply it to the creature. The poison follows the rules for afflictions. Ex. You lose. Acid, cold, electricity, fire, and sonic are all types of energy damage. Your target takes 4d6 mental damage and 1 persistent bleed damage and must attempt a Will save. I'd say in general, the bottled lightning would contribute more in combat for this party even assuming the rogue is the only martial to. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment. Escaping the attach or removing the bloodseeker in other ways doesn’t cause bleed damage. In the end nearly everyone was bleeding and one was dying. We start out slow and work our way up. There is some rudimentary fast healing and regeneration support, but its not complete. 1. Force damage comes from pure magical energy and can damage ethereal creatures, such as ghosts. - resistance 2 to bludgeoning 2, slashing 5 piercing y. While there is an exception, it's specific to persistent damage, and even that has a carve-out for GM adjudication: Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. * Create a new item that just gave an item bonus to spell attacks. If you miss, the target and all creatures within 5 feet take only 1. This is persistent damage that represents loss of blood. Otherwise, its the same amount of healing. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. 1d10 persistent fire damage is really good. Next round, fails recovery check, which would result in death. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. ago. Often adored as pets, they also excel as protectors and trackers, and can be fearless when defending a beloved master or family member. A quality of life module that makes applying damage to targets and tracking saving throws easier in the Pathfinder 2e system. Your hair or your dress caught fire and if you're quick enough you can douse the flames before taking any damage. Phantom Pain and Persistent Damage. We also found this makes poison particularly problematic for dying characters. Ruling the explosion itself is simple : 10 fire damage, 10 times 1. Spell 1. Diseases and poisons are types of afflictions, as are curses and radiation. Dragon eidolons manifest in the powerful, scaled forms they had in life. You gain a +3 item bonus to attack rolls. This article will introduce you to two types of macros: Chat Macros. If the person is hit with poison, they make a save immediately. Heightened (3rd) The initial damage. Add support for null category in homebrew damage types; Support dragdrop of inline @damage persistent damage; Add melee/ranged and damage type to elemental blast roll options; Include a "healing" domain for healing spells; Prominently display spell details alongside descriptions; Add "Refresh from Compendium" button to sheets of owned itemsSo now we fall back to the general rule. Basic actions represent common tasks like moving around, attacking, and helping others. Each time an item takes damage, reduce any [emphasis added] damage the item takes by its Hardness. Source Core Rulebook pg. The target must attempt a Will save. Just like it is with a damage weakness or a persistent damage condition. Saving Throw Will; Duration 1 minute. " Undead NPCs : "Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Impaling Thrust: This seems strictly worse than grappling, and the persistent damage is pitifully small. Can target 2 foes or have a chance to critically succeed for average 28 damage and some persistent damage; 4 times per day**, can spend a 4th level spell slot to do 8d6+4 (average 32 damage, 16 per Action) in an area Being at full health is not being restored to full health so, No, the players don't ignore the bleed damage if they're at full health. Make a melee spell attack roll. Failure You take the full damage listed from the effect. Calculate a damage roll as follows. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. " So to answer your questions, yes Regeneration is stoped by any type of the listed damage. Missing the Monk's take 10 on first. 0. Birds are interesting. . You did cast a spell It did deal damage. If you have an ideas on things I can do to improve tracking fast healing. The options to improve blasting are also more limited. \$\begingroup\$ "You do not take the damage when you succeed. I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. Failure: The target takes full initial and persistent damage, and the target is sickened 1. Unarmed Attacks. Critical hit clarification. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire. Also, weakness and resistance apply to every tick off persistent damage. " Unless your group decides not to play with this rule, even spells and poisons are nonlethal. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. For example, the flintlock pistol has a 1d4 damage. This is of course assuming you used the right weapon to hit your flat-footed target. This represents the ability and experience of a high level char using the shield and reduces the shield block inefficiency at high levels. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. 0. On a critical hit, double the initial damage, but not the persistent damage. For example, the Strikes and attack actions you use wielding a sword when its flaming rune is active gain the fire trait, since the rune gives the weapon the ability to deal fire damage. This small, bladed weapon is held in one hand and used to stab a creature in close combat. Electric Arc, like Fireball and Wail of the Banshee, requires a single damage roll, which includes the damage bonus from Inspire Courage, but applies that damage (modified based on any saves involved) to either every creature in the spell's area (like. If you leave stage 3 (either because you went back to stage 2 or because you fell unconsious at stage 4), then you stop being slowed. Produce Flame would deal SAM as damage plus 1 persistent fire damage, increase damage every level by 1d4 and persistent damage by 1. Archetypes+ is now live on Foundry VTT and Pathbuilder! A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. No, persistent damage is not a damage roll by the character with the Inspire Courage buff. If they fail, they are on stage 1 and take its effects. We'll also assume that persistent damage lasts for 2. Costs 2 focus. 0. 6. General Hazards Adventure-Specific Hazards Weather Hazards. The perioud of post-combat recovery will likely be at least 10. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Additionally, for persistent damage only the higher damage applies. Obviously the AC is meant to represent "elusiveness + other physical defenses". lDVqvLKA6eF3Df60] {Persistent Fire Damage} [ [/r 1d4 #persistent bleed]] @Compendium [pf2e. Some monk stances allow you to make special unarmed attacks while in those stances. harmed by fire (4d8, 2d6 from areas or persistent damage); healed by plant (area 2d6 HP); slowed by earth. The key is to exploit elemental weakness, and dip into other classes to give you more options. Basic saves halve damage (including persistent damage) on a success and double damage (inclusive) on a critical failure because basic saves say they do that, e. 963. However, 5 or 10 extra damage per turn isn’t amazing on its own. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6. Liches with a knack for crafting. 519 4. I wanted to group the basic actions based on often they will be used in combat. You recover from fatigue after a full night's rest. In other words: if he had Drained 1 for 1 minute but received Drain 2 for 1 round he would suffer the effects of Drain 2 for 1 round and when that expires he goes back to 1. Critical Success The target is unaffected. Source Core Rulebook pg. This creature is a reanimated corpse. 8. The persistent damage can't be staunched until the poison's effects end. Players are stone and can't act. 0. 8, 7 and 6 are the generic physical damage types, there's 4 oozes that are immune to slashing and piercing damage, but nothing is immune to bludgeoning. You channel negative energy to harm the living or heal the undead. If they were already poisoned by the same poison, the stages stack (if they were already on 1, and critically fail a new exposure, they are now. The effect depends on whether the target is living or undead. , with two examples in the compendium: Life Boost and Troll Regeneration. 5) but also do a bit of AoE. The 1. All wights can drain life through their unarmed attacks, but some can draw life force through weapons as well. ★★★☆☆ Flaming (Damage; Level 8; 500 gp) — Fire damage is the most easy to resist, but also the most common weakness. While the community wiki answer offers a comprehensive list of officially statted-up unarmed attacks, the rules allow for any body part to be used as a weapon. You can't use actions with the concentrate trait unless they also have the rage trait. So that includes sneak attack, spell damage, enchantment dice, ECT. Source Core Rulebook pg. While the Anti-paladin reaction is conceptually cool, no d20 character can afford to sacrifice HP on a regular basis for ordinary circumstances. An armored opponent might have level + 1 or 2 AC but a mage might have level - 1 or 2 AC but level + 1 or 2 in its DCs. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. You snap your shield in place to ward off a blow. Critical Success The target is unaffected. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. Ran into a creature that did 2d4 persistent fire damage. (Unless you had some spells that dealt purely persistent damage) They're just a nice bonus to any regular builds. If they succeed it goes away, if they fail it stays. Critical Success The target is unaffected. Cast [reaction] verbal; Trigger A creature deals piercing, slashing, or persistent bleed damage to you; Requirements You can bleed. When you do it creates an effect in the chat window that can be dragged onto the target. The Sneak Attack lets a Rogue add 1d6 precision damage. The Fighter Feat Dueling Riposte is an example of a situation that changes this. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. PF2e Persistent Damage automates the persistent damage rules (automatically rolls the check at the end of your turn and rolls the damage, if any) Non-PF2e specific modules Quick Insert THE best module for FoundryVTT, allows you to quickly search for rules, items, actors, spells, feats, etc. 1 (1 day); Stage 3 enfeebled 2 (1 day) Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. But you can manually add effects of PERS: 1d10 fire and PERS: 1d12 bleed to the target. Other option is getting hitted while dying. 3) Persistent Damage -usually- ends after a minute (p. The difference between basic and nonbasic saves is just the effects of the degrees of success. The Gunslinger class supposedly specializes at using firearms, but they don't seem to be much better than a Fighter using a bow. Most skill actions have macros. ago. You can by the ruling if the abilities give yourself wings with wild morph. Coming from 5e, when you roll a natural 20 you double all the dice for the attack. Weaknesses and resistances to physical damage apply. The additional rules presented below apply to persistent damage in certain cases. Since most non-basic saves don't do damage on success and don't double damage on a crit fail you'd be fairly significantly increasing the spells' damage. 2. For poison, it's a bit unclear due to the duration, but rolling it on the turn of the monster delivering it avoids the (very bad) cases of rolling poison twice in a. Arcane eidolons are usually formed of mental essence, also known as astral essence. At 0 hit points, you're disabled. 545 4. After. If [your] attack with [acid splash] fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. All other creatures within 5 feet of it take 1 acid splash damage. There are exceptions to this, but they're pretty. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. Was not fun. There are many types of damage and sometimes certain types are applied in different ways. Each living creature within 15 feet takes 3d6. Healing. 453 4. Poor piercing damage also triggers 0 weaknesses. 620 4. Diseases and poisons are types of afflictions, as are curses and radiation. Likewise Piercing gets resisted the most at 167 (and the most of any damage type), followed by Slashing at 158 and finally bludgeoning at 144. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage (page 452), giving them a chance to make another flat check to remove the persistent damage. Wild morph gives you claws with huge bleeding persistent damage that you can use with disrupt ki. If they succeed it goes away, if they fail it stays. The rules. QuickenedThere's also positive, negative, good, evil, law, and chaos. Make a spell attack. and. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. SmallTime: Good for quickly adjusting the time of day to another point in time, and synching it to certain maps. Numbers on persistent damage are way too low to plan a build around them. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. If a creature is both dying and bleeding, choose which ailment you’re trying to treat before you roll. This is called a critical specialization effect. Strongly consider buying a Bomb Coagulator Alembic (see Treasure Vault). 25908279629617 cubic inches. Some curses may affect the spirit, so would still continue to affect the Eidolon after being. There is some rudimentary fast healing and regeneration support, but its not complete. 6. 30441525-inch-radius sphere gets us that volume. The rest of your turn doesn’t happen yet. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. Disease. Worse range, damage type and damage than EA; Ray of Frost: Damage similar to Produce Flame, but the best range of. Skills, you get more skill increases and more skill feats than anyone. Most items break after two dents, and taking a dent while broken destroys them. This is in part why it's paired with cold, which is the least common. Item 7. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. You curse the target, punishing it for having the audacity to spill your blood. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Persistent Damage. Price 2,500 gp. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's turn has finished. Assisted Recovery. When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small. With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor. 314 - 11 (Verified 11. While affected by persistent damage, at the end of your turn you take the specified amount and type of damage, after which you can attempt a DC 20 flat. The reality. Many of the druids shape change forms rely on the extra damage. Many other conditions change at the end of your turn, such as the frightened condition decreasing in severity. ago. Acid, cold, electricity, fire, and sonic are all types of energy damage. 5 attacks total, all with a positive modifier and flanking, at level 1. This is called a recovery check. When you get it, you should have calculated splash and 19 INT, so bombs do an extra 4 persistent damage. 6. If you are taking continuous damage, such as from an acid arrow or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell.